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                                 released:
                Ogre Battle 64: A Person of Lordly Caliber
                           (c) Nintendo / Quest

                             Format: Nintendo 64
                              Size : 320 MBiT
                            Origin : Japan
                      Release Date : 09-08-99
                          Supplied : Team Eurasia
                  
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                              release notes:

     EURASiA proudly presents the game other groups couldn't bring you,
     Ogre Battle 64, which weighs in at a whopping 320 Mbits! The game
     isn't protected, but all current copiers do not support the size.

     The game itself received rave reviews in the Japanese magazine,
     Famitsu scoring 9, 9, 8, and 7 (out of 10).

     Here is some more info about the game:

               For more than a year, Quest's sequel to
               the popular Super Famicom and PSX hits,
               Densetsu no Ogre Battle and Tactics
               Ogre, has been nothing but a name on our
               Japanese release list -- now the old-school
               Nintendo developer has finally unveiled its
               first N64 project in all its glory: Ogre
               Battle 64. 

               Features

                   320 megabit cart 
                   Tutorial mode. 
                   Saves directly on EEPROM
                   (three save files). 
                   New character classes. 
                   Alignment and elementals. 
                   Quest changes depending on player
                   choices. 
                   Isometric sprite graphics. 
                   Polygonal map. 
                   Legions and grouping abilities. 
                   New waypoint system. 

               The Game
               Loosely modeled after the original Super
               NES hit, Ogre Battle 64 goes for the same
               mixture of roleplaying and strategy. Apart
               from plot and the characters, the
               differences to the famous predecessor are
               mostly cosmetic. The former Mode-7 map
               has been replaced with polygonal
               landscapes with mountains, forests and
               rivers, and the isometric battle scenes look
               a bit more beautiful and detailed than on
               the Super NES. 

               Like the original, Ogre Battle 64 puts
               players in control of an army of units that
               can move about the landscapes in real
               time. When the sprite characters meet
               enemies (which only appear when in
               visibility range), the scene changes to an
               isometric battle scene where the characters
               fight it out with all sorts of pyrotechnics
               and weapons attacks. During the battles,
               two display windows will pop up that
               show each characters' hit points and
               position. 

               During the quest, which includes many kingdoms
               in peril and much betrayal and intrigue,
               players will make new allies as enemies often
               defect or come to their senses when approached
               the right way. Each new character joins the army
               and can be positioned strategically in the group
               (like in RPGs, the difference between the front
               and back row determines what attacks are more
               effective, or even what attacks/defenses are
               being used). 

               The cast of characters in Ogre Battle 64 looks
               similar to the predecessors. Knights, wizards,
               warlocks, witches, dragonknights, wyburns, dragons,
               and more. Each battle the characters survive
               will ultimately strengthen their abilities and
               help them to learn new spells and attacks. Much
               like in traditional RPGs, the characters' abilities
               are divided into different categories: Strength,
               vitality, intelligence, agility, and so on. Most
               characters can even transform into more powerful
               classes when they have reached a certain level.
               So what was a measly apprentice before, can turn
               out to become a powerful warlock after many battles. 

               Some of the major characters slated to appear in the
               game are:

                 Magnus Galand: The proud and tall leader of the
                                Paradise Kingdom Army 
                 Leiah Silvis: His female counterpart 
                 Diomedes Lang: A fast and agile sword fighter
                                from Paradise Kingdom 
                 Yumil Durmael: The second prince of Paradise Kingdom 
                 Richard Grendel: Templar from Rodis 
                 Procas Durmael: The royal head of the Paradise Kingdom 

               Whenever major characters encounter each other
               outside of battle, they will be able to talk to each
               other and more details about the story will be revealed.
               Another cool feature that made the jump to 64-bit is
               the fact that characters can be either lawful, neutral
               or chaotic (Ogre Battle borrows the system from the D&D
               games of yore). If for example a lawful character meets
               a lawful (=misguided) villain, the chances are you will
               be able to convert him and win him as an ally. Thankfully,
               Quest is doing away with the infamous "Chaos Frame" from
               the Super NES game which determined whether the populace
               liked you, or not, and screwed up the ending if you didn't
               free cities quickly enough. However, depending on what
               characters team up and go against each other, their
               "alignment" changes slightly after battles. 

               Players will also be able to find a plethora of hidden
               treasures, items and weapons that can be assigned to the
               characters or used in battle. Although the gameplay in
               Ogre Battle takes place in real time, whenever you bring
               up a character's abilities window, the game will pause
               to let you do all the changes you want.

     Enjoy!
                                     
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