
                              m  e  n  a  c  e
               ___:_        _____                 .__________:_
             _/ __| ___  __/_    \   _____.  ___\ |    ____  ¦  _____
 _ __/\  ____/___  /   \/   /    /__/_    | /    \| __/_   \ |_/_    \
       \/   /    \      \  /____/ \_ /    |//     \/   /___//ø  /    /
           /      \/     \_________//     /        \  /    \_: /____/¯\_
          /       ||______/    \___/_____ \         \________|_________/
          \_______|                      /\\______:__\    ___|
                                              ©nup|______/
                    
                              p r e s e n t s

                           Banjo-Tooie (c) Rare                                   

                    /\    system....Nintendo 64  
                    \//\  country...USA       
                     /  \ date......November 21, 2000 
                     \ // supplier..Team MNC         
-[release info]-------\/--------------------------------------------------->

  Here's the game you've all been waiting for and it's no surprise that we 
  bring you it. Enjoy one of the last truly outstanding titles for the N64.
                                                                           
  Oh yes, Gruntilda may have been overthrown and Tooty rescued from permanent
  uglification, but if Banjo and Kazooie think that means they're free to
  kick back and live out the rest of their lives in peace - well, they're
  sorely mistaken. The team behind the original game has concocted a heady
  brew of new challenges for the unsuspecting pair in Banjo-Tooie.

  Right from the start, this second adventure is jammed to the gills with
  more of everything. Eight enormous worlds play home to a host of characters,
  some of them oddly familiar, along with hulking bossess in serious need of
  bringing down a peg or two. Mini-games crop up at a rate of at least one
  per world, and the same goes for Banjo's transformations into different
  characters (not just animals) this time around. Both bear and bird have new
  moves to learn, not just as a team but individually - yes, Banjo is finally
  able to hoof Kazooie out of his backpack, and in fact he'll be obliged to
  do so from time to time as some situations are best tackled by one or the
  other independently if they're to make progress. And if that wasn't a big
  enough crowd-pleaser, what about the news that everyone's favorite babbling
  shaman Mumbo Jumbo is back to lend a hand - as a controllable character, no
  less?

<---------------------------------------------------------------[greetings]-

  att64, ennay, fallen angel, flower, lac, nil, nup, redbox, rotox,
  waynekerr, and all our friends.
 
  Aggression - Capital - NIL                                        

-[sites]------------------------------------------------------------------->

  DXL [WHQ] - FK [EHQ] - NBA [USHQ] - TLP [USHQ] - TPS [USHQ] - RA [RHQ]

<-----------------------------------------------------------------[contact]-

  Interested in coding, supplying, or hosting an ftp (T3+ Linux only) for
  Menace? Find us on EFNET #mnc

                      - --+> MENACE 1999-2000 <+-- -

